ABOUT THE INSTITUTE CURRENT PROJECTS NEWS & EVENTS

 

Read about the research projects and initiatives that are helping to change our understanding of how people learn – and showing us how to enhance the ways we share knowledge.

 

Research

Crystal Island: Pedagogical Agents for Dynamic High-Performance Inquiry-Based

What happens when you leverage state-of-the-art artificial intelligence to create learning environments that are both effective and engaging?

Recent years have seen a growing recognition of the importance and challenges of creating learning environments that promote motivating, inquiry-based science learning. Pedagogical agents are embodied software agents that have emerged as a promising vehicle for promoting effective learning.

 

 

Impact Initiative

21st Century Teaching & Learning Initiative: A Pilot Project

How can rural schools take advantage of the latest technology to stimulate classroom learning?

The Friday Institute is collaborating with educators from northeastern North Carolina school districts to create innovative classroom practices – and a technology infrastructure to support them – that illustrate the use of 21st century tools.

 

 

Research

Having Our Say: Middle Grade Student Perspectives on School, Technologies, and Academic Engagement

What happens when you ask middle grades students what they need to be engaged and inspired to achieve in school?

There is growing consensus among policy groups that if current generations of students are to be competitive in the twenty-first century, our education system must be transformed to address the needs of a connected global economy. We must acknowledge that today's students learn in different ways than those of previous generations, and much of the change is due to advancements in information technologies. North Carolina has actively sought input about education from various groups (e.g. teachers satisfaction survey, NCBCE's survey for business leaders); however, student's perspectives are often absent from the dialogue.

 

 

Research

HI FIVES: Highly Interactive, Fun Internet Virtual Environments in Science

What happens when you combine the fun of video games with the serious business of learning?

Educators are increasingly concerned that children aren’t learning to think as much as they are mastering memorization of isolated facts. Yet children are proving incredibly adept at developing skills that allow them to connect and manipulate information – in the virtual world of video games.

 

 

Research

Next Generation Education for Pervasive, Technology-Rich Learning Environments

Can centralized management of technology free far-flung schools to focus on the business of teaching?

An IBM research grant supports a Virtual Computing Lab, enabling research to determine how powerful centralized computing resources can be effectively deployed in classrooms across the state.

 

 

Research

Project MiddleData

What can we do to stop middle school students in the U.S. from falling behind their peers academically?

The NC State University College of Education and its partners have teamed up to address the relative decline of American middle school students’ academic achievement.

 

 

Research

IMPACT

What can we do to stop middle school students in the U.S. from falling behind their peers academically?

The Friday Institute is evaluating a North Carolina Department of Public Instruction model designed to produce technologically literate students by the 8th grade.

 

 

Research

IMPPACT

Examines the impact of secondary science teacher education programs.

 

 

Research

LANCET

Researches the effect of reading intervention and technology used to enhance learning on student achievement

 

 

Research

Nurturing Mathematics Dreamkeepers

Early-grade teachers develop new ways of teaching number knowledge so that every child is successful.

 

 

Research

Preparing to Teach Mathematics with Technology (PTMT)

Develop curriculum materials to leverage today’s technological advancements to enhance mathematics education.

 

 

Research

RAMP-UP (Recognizing Accelerated Mathematics Potential in Underrepresented People)

Create inquiry based mathematics lessons that increase the number of underrepresented students taking algebra and calculus.

 

 

Research

Scale and Scaling Across the Science Domains

Understand how students learn the concepts of size and scale in science for development of better teacher practices.

 

 

Research

VisTE (Visualization in Technology Education)

Promote technological literacy through the development of 12 activities for technology education in grades 8-12.

 

 

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